/*
 * ViewUtils.h
 *
 *  Created on: 22/05/2014
 *      Author: lucio
 */

#ifndef VIEWUTILS_H_
#define VIEWUTILS_H_
#include <string>
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"

namespace Utils {
	SDL_Surface* LoadImage(std::string filename);
	void ApplySurface(int x, int y, SDL_Surface* source,
			SDL_Surface* destination, SDL_Rect* clip);
}

#endif /* VIEWUTILS_H_ */
